Namco Museum Volume 5
Gameshark Codes
Legend of Valkerie: Infinite Hearts
8018F4C4 00A1
8018F508 5205
Metro Cross: Infinite Time
800A80EC 1654
01E1442 0402
Pacman: Infinite Lives
801E0620 090A
Langrisser 4 & 5
Level select (normal difficulty)
At the load/save screen, press Square, Up, R1, Triangle, Down, Select.
Level select (hard difficulty)
At the load/save screen, press R1, R1, L1, L1, Square, Left, Triangle, Circle.
Bonus items
At the "Shop" screen, press R1, Down, L1, Up, Square, X.
Defcon 5
Hidden Game
Within this game is a special hidden arcade game. To find it, go to any of the VOS terminals within the defence station. Enter the "Communications Area" and go to "Local Communications". When you come across a message about the option being unavailable, hit your TRIANGLE button. The special game will now commence!
Mega Man 5
A watch out on atleast some weapons #1
These are in columns and (&) rows.
Weapons Why to watch From Who is
out for it from?
Charge Kick May slide Charge Man
into a
hole or
spikes or
something else.
Gravity Hold Things may hit Gravity Man
or kill you.
Water Wave It may be Wave Man
ineffective
Note: The word ineffective means it doesn't (does not) work at all also known as uneffective.
A correct version of "A watch on weapons #1"
Here is the corrected version o' (of) the tip and this version should be printed instead O' (of) the one below where it says "A watch out on atleast some weapons #1" to save paper space room.
Charge Kick:
You should watch out for this weapon because you may hurt yourself, fall into a hole or spike & (and) kill yourself.
Gravity Hold:
It may reverse an enemy or enemies (I think there is a chance) & hurt, kill or both hurt & kill you.
Water Wave:
It may be ineffective. Ineffective means it won't (will not) work @ (at) all.
You get Charge Kick from beating (defeating, taking his health down to 0 {zero}) Charge Man @ Charge Man level.
You get Gravity Hold from beating (defeating, taking his health down to 0 {zero}) Gravity Man @ Gravity Man level.
You get Water Wave from beating (defeating, taking his health down to 0 {zero}) Wave Man @ Wave Man level.
King’s Quest 5
Password
Go to your password screen and then type in this code
6 3 0 2 8 8 0 0 0 0 5 0 m n n - Fight Mordak
Labyrinth
When in the labyrinth, the screen perspective will change depending on Graham's position. Up is not always north. Use the compass on the bottom of the screen to find north. Use the following compass directions to pass through the maze: Starting at the entry (grate) screen, move S, S, W, S, W, W, W, N, N, N, E, N, W, N, E, N, E, E, E, S, W, S, W, N. Play the tambourine to attract the monster. Give the monster the tambourine and collect the hairpin. Then move S, E, N, E, N, E, S, E, N, E, E, S, S, S, S, S, W, S, E.
King’s Quest 5: Absence Makes The Heart Go Yonder
Easily charged wand
To charge Crispin's wand easily, put Mordak's wand on the left platform of the machine then throw the cheese in the machine without putting Crispin's wand on the machine. After a few seconds the machine will stop and a message will appear, telling you the machine did not do anything. Put Crispin's wand on the right platform of the machine, then walk down the stairs into the next screen. Then, go back. Crispin's wand should be charged and Mordak's wand weakened.