Looking for cheats?
31Dec/080

Runescape

Change text color

To talk in a different colored text, type @, then enter the first three letters of the color, then type another @, without spaces. For example, if you type @blu@, your text will appear blue. The following is a list of colors and letters to use:

ran: Random, flashing text

blu: Blue

bla: Black

cya: Cyan

gre: Green

mag: Magenta

ora: Orange

red: Red

whi: White

yel: Yellow (normal color)

Easy money

Go to Port Sarim, west of Draynor village, and ask one of the people in the blue uniforms to go to Karamja and pay them 30 GP. When you get there, walk off the dock and you should see a house. Enter the house and talk to a man named Luthas. He will ask you to pick bananas. Answer "Yes", pick bananas, put them in the crate, then talk to Luthas to collect your moderately earned 30 GP. If you would like more money in multiples of 30, ask him to get another 30 GP for doing the job again. Stay here for a long time if you need to spend several thousand on items.

Get your character's mining level up to level 38 by mining iron, etc. Then, go to the Barbarian Village and mine coal from the rocks, which you can sell for 100 to 300 GP per piece. You will also occasionally find a gem (from least valuable to most, sapphire, emerald, ruby, diamond) which can be sold for good prices.

Once you are at level 40 mining, add a person named yodoo86 to your list. He always buys coal. Mine coal and sell to him for 100 GP.

Get your smithing and mining levels up to 40 and mine gold in the Lessers Pits on Karajama Island. However, be careful of the level 21 skeletons. There are five rocks, so on a good night when no one is on, you can hit them in a row making your trip very easy. You can usually get 25 gold ore that becomes 25 gold bars. Put them into certs and sell for 1k a gold cert.

Mine and smith until you are at level 20 at both. Make Bronze Bars and turn them into things at an Anvil such as: a 2-H, Mail Plate Body, Skirt, or Kite Shield and sell them at the market for good prices. You can also do this with Mithril, Runite (not Rune), Adamantite, Iron, and Steel.

Go to the house outside of Lumbridge and collect Iron Daggers on World 13. Also, defeat Goblins for items that can be sold or gold, which is common. Sell the daggers for 14 gold or less at the market.

Enter "Moneybags" on your friends list. If you catch him while he is on, he will give 1 to 900,000 GP.

Silverlight

Go to Varrock and talk to the gypsy. She will explain the quest. To undrain the key in the pipe, which is part of the quest, use a bucket of water over the drain and head for the sewer.

Recommended quests

Do the Lost Ghost quest at the graveyard. If you finish this, you will get about 5 or 6 prayer points.

Prayer level up

Use the following trick to increase your prayer points. Gather bones off the floor and bury them to get experience in the Pray area. If you continue to do this, your Prayer points will be high enough to increase your strength or other stats. It is also good to put everything (including armor) you have in the bank. Then, go around picking up and burying bones when you cannot carry any more. There is a chicken farm near the starting point. Go northeast from the starting point to find the bridge. Cross the bridge and head north to find the chicken farm.

Points of interests in the wilderness

Varrock training ground: Wild level 1-10 north of Varrock. Level 13 rats, player fights, Body Runes to north, Altar to the north.

Falador training ground: Wild level 1-10 northwest of Falador. Dark Wizards level 16 and 25. Wizards drop many runes, altar south out of wild.

Graveyard: Wild level 20, southwest of Skeleton Training Ground and northeast of Varrock altar, Skeleton level 25. Iron Dagger, Steel Dagger.

Dark Warrior Encampment: Wild level 13 northwest of Edgeville. Level 21 dark warriors. Runes.

Ice Mountain: Wild level 40 west edge of wild. Ice Warriors level 67, Ice Giant level 68. Altar to the south.

Red Spider Village: Wild level 30, north of Hobgoblin training area. Level 36 Red Spiders. Inside are Steel Legs and a Gold Nugget. They take about five minutes to regenerate.

Bandit Outpost: Wild level 22 northwest of Edgeville. North of Dark Warrior encampment. Level 29 bandits.

Ghosts training ground: Wild level 17 northeast of Varrock after passage guarded by Giant. Ghosts level 25. Planks, Tiles, Steel Short Sword.

Skeleton training ground: Wild Level 25, north of Ghost training ground. Level 32 Skeletons. Crossbows, Iron Scimitar.

Lesser Demons: Wild level 42, eastern border of Wild. Level 79 lesser demons, Nature Runes.

Greater Demons: Wild level 45, north of the Lesser Demons, two level 87 Greater Demon.

Ashes Small House of Spiders: Wild level 45, east of the Greater Demons, two Giant Spiders level 31, Sapphire Cut.

Hobgoblin training area: Wild Level 30, northeast of Graveyard. Hobgoblins level 32, mining area, Goblin Armor.

Maze: Wild Level 40, northwest of the Hobgoblins, King Scorpions level 36, Black Knights level 46, Steel and Iron items.

Combat levels, prayer levels, money, and good items

Get a Brass Key by any means necessary. You can find them far into the "dungeon/mines" of Edgeville. Go to the locked little house with a ladder leading down inside in between Varrok and the Barbarian Village. Use the Brass Key with the door providing access. Take the first turn to the left into a close room (with a gate) filled with giants (level 36). The giants give good experience, drop big bones (better for prayer than normal bones), money (up to 47 GP dropping at a time), and good items (steel and iron items, gems of all grades except for diamond, and all runes). Note: Bring a fly fishing rod and feathers to fish for some food when down there.

Survive in the Lava Chambers

Get to the point where you are able to fight Lesser Demons or level 54 Skeletons or Red Spiders. After defeating the Dragon, or at least using the secret door the first time from the Crandor side, get enough Fishing and Cooking to be able to catch and cook Lobster. Bring a Lobster Pot, a Tinderbox and a Hatchet (any type). Reach the island from Karamja (through the secret door). Fight your monsters, etc. When you run out of food, return through the secret door to Karamja and fish for Lobsters. Then, cut a tree for logs, set it on fire, and cook your Lobsters. This allows you to survive in the Lava Chambers under Crandor/Karamja Islands almost indefinitely. This is useful for leveling up against certain monsters and to also get a lot of one kind of item from a particular monster (such as Rune Mediums from Lesser Demons).

Easy "new" member levels!

First head over to Varrok! Go towards the east bank. Before you reach the bank, go down! Just above the Meuseum. There should be a building! Go inside and, there should be dummies! Attack them! You can only get up five levels with them!

Tree Trick

When your in the tutorial at the survival guide person, talk to her and she will give you an axe (after the bait and fishing net) you can then (during the tutorial that is) chop down oak trees which require level 15 woodcutting instead of just normal trees. Its not much but its pretty neat.

Found at www.cheatrocket.com

Share
31Dec/080

Rune

Cheat Codes

Note: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the "user.ini" file in the game folder. Search for the "G=" and "T=" entries and change them to "G=God" and "T=CheatPlease". Begin a game, press T to enable cheat mode, then press G to enable God mode. Note: The keys must be pressed again after each new level is started. The following codes may also be enabled:

Effect - Code

Invisible to enemies - invisible

Kill all enemies - killpawns

Infinite air when underwater - amphibious

Flight mode - fly

No clipping mode - ghost

Disable flight and no clipping modes - walk

Spawn rune - summon runeofpower

First person view - behindview 0

Advanced options - preferences

Disable all non-player characters - playersonly

Toggle full screen mode - togglefullscreen

Spawn indicated item - summon [item name]

Level select - leveltravel or open [map name]

Advance to level with acquired items - switchcooplevel [map name]

Item names

Use one of the following values with the "summon [item name]" code to spawn the corresponding item:

VikingShortSword

VikingBroadSword

VikingShield

VikingShieldCross

GoblinAxe

GoblinShield

DwarfBattleSword

DwarfBattleAxe

DwarfBattleHammer

DwarfWorkSword

DwarfWorkHammer

DwarfBattleShield

RuneOfPower

RuneOfPowerRefill

RuneOfHealth

RuneOfStrength

MagicShield

DarkShield

RustyMace

RomanSword

SigurdAxe

HandAxe

Torch

Map names

Use one of the following values with the "leveltravel [map name]" or "open [map name]", or "switchcooplevel [map name]" codes to advance to the corresponding level or view the indicated FMV sequence:

intro (introduction sequence)

ragnarvillage (opening sequence)

ragnarvillage2

sailingship (intermission sequence)

sinkingship

sinkingship2

deepunder1odin

deepunder1odinbv

deepunder3

deepunder4

hel1

hel1a

hel1a2

hel1b

hell2end

hel3a

hel3b

hellift

goblin1

goblin2

trialpit

beetlefly (intermission sequence)

thorapproach

thor1

thormap3

thormap4a

thormap4b

thormap5a

thormap5b

thormap6loki

mountain1

mountain2

dwarftrans

dwarf1wwheel

dwarfmap2

dwarfmap3a

dwarfmap3b

dwarfmap5a

dwarfmap5b

dwarfmap6darkdwarf

loki1

loki1a

lokimaze

loki2

loki3a

loki3b

villageruin

asgard (ending sequence)

Spawnable Item, Effect, Enemy and Hidden List

(note: The following commands apply to Rune 1.00 original release, but they also work in 1.01, 1.06, 1.07, and 1.07 Halls of Valhalla Expansion)

There are over one thousand spawnable items in Rune, over one thousand spawnable effects, and over 25 classes for these items. I have compiled a small list.

First of all, to spawn an item, this is what you do. First enter console with the ~ (tidle) key, or press TAB. A text window or text box will appear. In this, type cheatplease, Press enter (Note: If in multiplayer, the administrative login command and password is required. type: Adminlogin [setpass]. Setpass being the password you set. If you have not set a password yet, type 'preferences' without the quoutes, go into game info, and set a password then exit the window). Now type: Summon [Spawnable class here] ... and then press enter to spawn the desired item/effect/weapon and so on.

None of these are in any particular order.

Basic Objects: (Put any of these after summon)

Stool

Bench

Hotbowl

Dwarfstool

Chandelier

Helchandelier

hangingchain (this item not spawnable in multiplayer)

destroyrock

skin

skinrack

tarp

tarpframe

grainsack1

grainsack2

grainsack3

grainsack4

grainsack5

bucket

animaltrough

torchholder

barrel

raft

footbridge

bonebridgesmall

bonebridgebig

icechunk

lavachunk

bone

burlapsack1

burlapsack2

burlapsack3

gong

horn

drum1

drum2

drumside

tree1

pinetree

pinetreesnow

pinetreebrown

Spawnable Food: (Any foods skeletal mesh can be edited making anything food, but this is the normal in-game food)

Legomeat1

legomeat2

legomeat3

stein (a mead (beer) with lemon in a large mug)

healthfruit1

healthfruit2

lizard

runeofhealth

Most Spawnable Enemies (Pawns):

OdinCrow

Crow

Scriptableragnar

Scriptablesarkragnar

Jarl

Karl

Sven

Sigurd

Wolfgar

Elder

Alric

Ulf

Conrack

Darkviking

Darkwarrior

Lokiguard

Goblin

Goblinfemale

Goblinweak

Goblinmohawk

Goblincrazy

zombie1

zombie2

Sarkaxe

Sarksword

Sarkhammer

Sarkspawn

Sarkconrack

Snowbeast

Snowbeastboss (must be in ghost/clip mode to summon)

Snowbeasttrial must be in ghost/clip mode to summon)

Dwarfblack (invincible, also must be in ghost/clip mode to summon. To kill, type 'Killall Dwarfblack')

Dwarf

Dwarfwara

Dwardward

Dwarfwark

Dangler (Must be in water and in ghost to summon)

baracuda

jellyfish

manawar

manawarbaby

tubestriker

tubestrikerbaby

testactor (not killable, use the killall cmd to rid of it)

beetle

crab

giantcrab

seabird

cuttle

danglerfemale

Misc Spawnable Weapons and Limbs:

Torch

Heltorch

arm

head

sarkhead

{pawn name here}head

{pawnnamehere} arm

Special fist weapons:

Sarkclaw

Zombieclaw

UNTESTED:

Snowbeastjaw

(tube)strikertongue

To access these weapons, since they are invisible and cannot be picked up, you must type a series of commands. Do the following to use the fist weapons:

First go into console, and make sure cheatplease is on and if in multiplayer, you are logged in.

Next, type the following: Admin set gameinfo defaultweapon {insert fist weapon or other weapon here, works mainly in Mplayer)

After entering the commmand, commit suicide by typing: Suicide

Upon your respawn, you will start with whatever weapon you set, presumably the fist.

Spawnable Effects:

rain

snow

fire

bigfire

pawnfire

smallfire

darkdwarfexplosion

darkdwarfbolt

smoke

lokieffect

odineyeeffect

lokiskull

(Note: The following effects cause damage and/or effect other players)

Fireradius

Blastradius

groundprojectile

That is it folks. Those are the most widely used spawnable things in Rune that I can remember, and have on my collection of lists. Hope they serve you well.

Found at www.cheatrocket.com

Share
31Dec/080

Rugrats In Paris

Level Select and Secret Level 12

On the 2nd level, when you go to the third fireplace, skip all of the balloons and go to the front of the fireplace. Enter this code: Up, Up, Down, Down, B, Right, Left and then the screen will say "level skip?" select yes.

Level Passwords

2 - TQMMY QK

3 - RQVDHJVV

4 - BVBYFJND

5 - RJDBCVRT

6 - VNGBLJCV

7 - BJGSMVSH

8 - LJTBWQQD

Found at www.cheatrocket.com

Share
31Dec/080

Rugby 2004

Historic Matches

Complete all 3 levels of Challenge Tracking.

Found at www.cheatrocket.com

Share
31Dec/080

RPG Tsukuru 2000

Walk through everything (test mode)

If you get stuck while in test mode, or you need to walk through any solid objects, simply hold the Ctrl key down and walk through it.

Change Variables/Switches In Test Play

While in Test Mode, by hitting the F9 Key, you will be able to access a debug menu that allows you to change switches from ON -> OFF or from OFF -> ON. It also allows you to change the value of any variable. This saves you the trouble of going in the game, and back out to change the commands.

Increase Text Message Speed

While in Test Play, at any time by holding the SHIFT Key, the text speed will be greatly increased. (This is useful if you are trying to skim through lengthy scenes).

Reducing Lag

You may notice that in events that have a lot of complex coding, or events that call others with complex coding, tend to lag when the game is played. This makes gameplay very annoying. To prevent this, insert a Wait of 0.0 seconds before and after the Call Event or group of complex coding. This will remove lag almost entirely. Making gameplay much more enjoyable.

Found at www.cheatrocket.com

Share
31Dec/080

Rome: Total War

Stand off

When you are outnumbered, have low forces, and know that you will lose, get a good stand off position by gathering all of your remaining forces, and go to a hill or the highest position if possible. If that is unavailable, go into the forests. Then, gather your forces and put all archers in the very back, all medium to close ranged missile weapons in middle, and all of your spearmen in the front with the legionnaires, swordsmen, etc. just behind. If you have elephants or horses, put them javelins. Then, with the spearmen formation, you can either wait for the enemy to hit the spearmen then charge with horses. However it would be better to horse charge them when they are in archer or javelin range, then keep bombarding them. Next, use all of your swordsmen to attack after the enemy hits the spearmen. Then, use all of your forces to charge, except for the archers. Move them away from the fight and keep bombarding. This is also a good choke point defensive maneuver.

Cheat Mode

Press ~ during game play to display the console window. Then, enter one of the following codes to activate the corresponding cheat function:

Cheat Code - Effect

add_money 20000 - Increase money by 20,000

gamestop - 10% cheaper units in campaign mode

jericho - Walls fall down in siege in battle map mode

oliphaunt - 40% bigger elephants in campaign mode

Note: Gerry Edmonds notified us he had trouble with the money code. Be sure you are on the campaign map before pressing ~. And, do not forget the space between add_money and 20000. This money code can be performed once per game. After the first time, you must save, quit, and restart the game to use it again.

Blockades

If the Senate asks you blockade a port, you can go blockade it for the last turn and not have to do it for the entire five.

Defend your settlement

Use the following tactic to fight an outnumbered foe at your settlement. If you know that you cannot defend your walls because there is too much ground to cover and you forces will be to thin to stop them, then follow this strategy. Put all your armies in the central plaza of the city. According to their location, put your light infantry blocking the path of where they would go after the walls break through. Remember that you want to make a small chokepoint so that they can fight only one way and not surround you. Then, put your heavy infantry behind the light infantry and put your cavalry on the flanks so that you can attack them at the sides. When they attack and are charging at you infantry, order all the infantry (including heavy infantry) to charge. Then, have your cavalry cut the enemy's retreat and attack their flanks. If this is successful, their front and rear will be attacked, allowing you to crush them. Note: This cannot be done against human players.

Best Roman Legion

For an almost unfailable Roman Legion setup, use this. Spearmen (triarii) or light infantry (hastati) in the front lines (extended as far as possible but not too thin) these will absorb the enemy charge, Heavy infantry (pricepes) just behind they will throw their javelins and then join the fight, skirmishers (velites) behind to keep bombarding and to give temporary help if the battle goes amiss, archers (Roman archers) behind for the same reason as the skirmishers (NO FIRE ARROWS), if possible Light artillary (scorpions) behind to give more support (NO FIRE!), and heavy artillary (onagers) at the back (again NO FIRE) at the flanks have light Cavalry to intercept flankers, and behind them heavy cavalry to continuously charge pull back and again charge to crush the enemy and finally behind it all your general to give a morale boost. (Only EVER use your general if the situation is desparate or to chase down fleeing infantary to get experience) If chariots are present try to have velite gladiators atthe front, elephants should have been taken down by your artillary or if you have none, set arrows to flame to make them panic and run before they crush your perfect legion!

Even More Codes

Here are ALL the console (key [~]) commands for cheaters, use them in conjuction with the Cheat Mode code.

Note: these commands are recognized only in different specific game areas:

? : retrieves help for the command

bestbuy : sells units cheaper

toggle_tow : shows/hides the tabbed output window

add_money : adds an amount of money

to a faction's coffers, can be negative, default is player faction

add_population : adds an amount of

population to a settlement, can be negative

move_character , : moves named character to position

on campaign map

auto_win : the attacker or defender wins the

next auto-resolved battle

create_unit

: creates one or more units of the specified type

toggle_fow : toggles the fog of war on or off

toggle_restrictcam : toggles camera restrictions on or off

give_ancillary : gives the character an

ancillary

give_trait : gives the character a

trait at level (default = level 1)

process_cq : completes all (possible) construction pending in queue

character_reset : resets the character back to it's start of turn settings

show_cursorstat : shows the cursor position and region id

toggle_terrain : toggles the terrain to display various data sets, no param

resets to normal

give_trait_points : gives the character

points for trait

list_traits : lists all the available traits

list_ancillaries : lists all the available ancillaries

mp : gives the character movement points

list_characters : lists all the characters in the world or

those belonging to a faction

show_landings : shows the landing positions available

to the ai from a given region, default hides them

filter_coastlines : applies filter to world map coastlines

toggle_coastlines : toggles strategy map coastline display

set_building_health :

sets health of a building of the specified type (eg core_building)

in a settlement, so that the final health percentage is as specified

ai_turn_speed : sets the maximum speed of turn processing during

the ai round

amdb_min, amdb_max : sets aerial map overlay depth bias for min, max zoom

amdb_offset : sets aerial map overlay offset towards camera

zoom : zooms to specified aerial map zoom

set_ranking_interval : sets the denominator of the faction ranking graph

interval which is calculated as (number_of_turns / denominator) ;

if set to 0, then the denominator will be set to number_of_turns,

giving an interval of 1

regenerate_radar : does what it says on the tin

adjust_sea_bed : adjusts whole sea bed to specified height

reload_shaders : reloads all vertex shaders

reload_textures : reloads all textures

toggle_game_update : fire (mt | toggle | reload | int)

toggle_perfect_spy : toggles everyone's spying ability to perfect and infinite

range, and off again

building_debug : toggles building debug mode : TAB to toggle view modes,

RIGHT SHIFT-TAB to reset mode, LEFT SHIFT-TAB to go back modes, G damages

mouse-over building, P displays plaza

reset_display : forces a display_close() ; display_open() display reset cycle

toggle_underlay : ...

toggle_overlay : ...

process_rq : completes all (possible) recruitment pending in queue

force_diplomacy : forces the negotiator to accept or

decline a proposition

diplomatic_stance : set the

diplomatic stance between the two factions

shadow : ...

ie : ...

invulnerable_general : makes that named general invulnerable

in battle

test_ancillary_localisation : adds all ancillary to the character info display

perf_times : toggle display of simple performance times of game update vs display

burn_piggies_burn : ignite all the piggy winks

test_message : test the event message specified in descr_event_enums.txt

show_terrain_lines : display defensive terrain features

message_collation_set : set the message collation on or off (sets all factions)

show_all_messages : show all messages to all factions (on/off)

clear_messages : clear all the current stacked messages

puppify_my_love : mmmkay...

reapply_rigid_model_influence : ...

toggle_flowing_water : toggles display of campaign map flowing water

nw_stats : toggles display of network stats

toggle_pr : toggles pr mode

list_units : lists all of the units in an army

victory : show victory message for faction for short or long

campaign

trigger_advice : triggers an advice

damage_wall : damage wall of settlement ;

forces 40% damage to a random gatehouse and a nearby straight section ;

destroys gatehouse if 'gate' parameter present ; breaches wall if 'breach'

present

test_victory_scroll : opens up

the victory scroll declaring that the given faction is the victor

date : changes the campaign date to the given year

season : changes the campaign season to the given season

upgrade_effect : triggers unit upgrade effect

force_battle_victory : forces the local player's alliance to win the battle,

completely destroying the enemy alliance

force_battle_defeat : forces the local player's alliance to win the battle,

completely destroying the enemy alliance

output_unit_positions : output the positions of all units in the

battle to the specified file

show_battle_paths : show all valid processed paths in the pathfinder

show_battle_paths_for_unit : show all valid processed paths

in the pathfinder for a specific unit given a unit id

show_battle_street_plan : show the street plan for the settlement

show_battle_marker : display a marker at (x, y) for t seconds

show_battle_circle : display a circle at (x, y) of r radius

for t seconds

kill_faction : removes the faction from the game

diplomacy_mission

: creates a diplomacy mission

event : creates an event at position

kill_character : kills a character with the given name

control : switches player control to specified faction ;

old faction may not act correctly as ai faction

create_building : creates a building

of the specified type in a settlement ; for building level see

export_descr_building.txt.create_building.failed to build building

capture_settlement : evicts any resident characters and

armies and gives the settlement to the local player

disable_ai : disables the ai, so that it does nothing

halt_ai : halts the turn sequence just before the

start of the specified faction's turn, or the current faction if no

faction given

run_ai : re-starts an ai turn sequence after disable_ai or halt_ai has been

triggered

See at vendor's WWW page

Share
31Dec/080

Romance Of The Three Kingdoms 7

Choose Multiple Characters

After choosing a player and enter the game, hold down R-Shift, left mouse button and right click twice to bring up a menu which allows you to choose multiple characters instead of just only one.

Found at www.cheatrocket.com

Share

Sponsored links

Famous keywords:

Sponsored links

Archives:

Categories:

RSS Unknown Feed

Easy AdSense by Unreal